![stalker tools for calibration stalker tools for calibration](https://ilovevaquero.com/images/kompyuteri/gde-najti-instrumenti-v-stalkere-zov-pripyati-instrukciya-i-podskazki.jpg)
Go to an anomaly area, whip out your PKE reader (the best of which actually tracks the anomalies for you, rendering the old throw-a-bolt method obsolete) and track the artifact, pick it up, move on. Every time a blowout occurs the artifacts repopulate their respective anomalies. Collecting artifacts is much more mechanical as well. All of the anomaly zones are treated much like the different signature buildings, like one more encounter or stop on your way, instead of being a constant problem. If you walk along the roads in Call of Pripyat you'll never really encounter any hazards. In the original game simply walking down a road could get you killed, with random hard to see gravitational anomalies placed in your path. Meanwhile anomalies are all neatly cordoned off into specific spots, which makes the Zone feel less hazardous than before. You're never far from a place you can run to if you get into deep shit, and you'll run into wandering STALKERs more often.
#Stalker tools for calibration upgrade
The basic tools and fine tools can be gotten at the beginning of the game, but the calibration tools are only available in Pripyat, which means you can't upgrade the Exoskeleton so that it can run until late in the game, which is perhaps the only thing that prevents you from going all Navarro through it.Īside from Pripyat, which is bare of any NPC's other than at the laundromat, Call of Pripyat feels more populated than the previous games. There are three tiers of upgrades for weapons and armor, restricted by having to fetch basic tools/fine tools/calibration tools for the two techs in the game. Artifacts can be sold for 5000-10000 each, while repairs for gear and weapons is fairly cheap for everything except the Exoskeleton and the Clear Sky armor. Nimble can get you an Exoskeleton for 60,000 RU, available at the beginning of the game as long as you get the cash, along with the best weapons available in the game (FN-2000, H&K G36) for 10-20,000 each.
#Stalker tools for calibration full
Making things even less frightening is Nimble, the Smuggler (who you saved at the beginning of the first game, Call of Pripyat is full of these kind of minor characters from the first two games popping up again). The psi-fuckery has been reduced, and radiation protection and psi-protection are not important at all.
![stalker tools for calibration stalker tools for calibration](https://ilovevaquero.com/images/kompyuteri/gde-najti-instrumenti-v-stalkere-zov-pripyati-instrukciya-i-podskazki_2.jpg)
No new monsters, aside from the psychic midgets and Chimeras. The scary part of STALKER was the only indication you had before your health bar started dropping that something was gnawing on your legs in the pitch black night was the growls and howls that monsters made. The noise/attention meter acts as an inadvertent hostile detector, killing the suspense. so many times already that the routine is old hat, I don't know. Or maybe it's just that I've been around the block with S.T.A.L.K.E.R. You can cross a map in less than a day and be back to safety before the next blowout or before night falls. In Call of Pripyat, the zones are a lot easier to traverse, there's more content per square mile, but less square miles. Still, encountering the Controller in the basement of the Research Center, and the Poltergeists in X-18 were terrifying. By the time you got to the 100 Rads bar you had enough scratch for a decent armored suit (or had found one) with night vision, and the distances between areas diminished, so you could jump from 100 Rads to the Wild Territory and back before a day had passed, no need to hide out. Going out in the pitch black darkness (made even worse when there was no moonlight: NO HORIZON CONTRAST) with nothing but a flashlight usually resulted in either death by anomaly or horde of rabid dogs.
![stalker tools for calibration stalker tools for calibration](http://img.bhs4.com/77/9/7790d378eda3366b2bc4fabe45f43515c58dd666_large.jpg)
Whenever night fell, you ran your ass off for the nearest garbage drum fire with 2 or 3 stalkers huddling around it, and sat there with a shotgun and a bottle of vodka and waited for morning. You didn't go out looking for artifacts or doing missions after the sun went down. The Cordon to the Garbage might as well have been the distance between San Fransisco and New York. That sawed-off shotgun saved my life at least 150 times in the first game hiding behind corners and letting the utterly stupid AI come around the corner to get a face full of buckshot. You get a pistol and a couple of magazines and chances are high you will fucking die on your first job for the trader killing those fucking bandits. in the dark, with noise cancelling headphones on, and dynamic lighting on and it was almost as amazing an experience as playing The Elder Scrolls, Fallout, or Deus Ex for the first time. Call of Pripyat is like Fallout 3Ĭall of Pripyat is like Fallout 3 by Fortinbras, 12:13pm PDT